Because image replacement is such a versatile technique we will end our discussion of the Image object with an extended example. Example 16.3 defines a ToggleButton class that uses image replacement to simulate a graphical checkbox. Because this class uses images that we provide, we can use bolder graphics than those plain-old graphics used by the standard HTML Checkbox object. Figure 16.1 shows how these toggle button graphics could appear on a web page. This is a complex, real-world example, and is worth studying carefully.
<SCRIPT LANGUAGE="JavaScript1.1"> // This is the constructor function for our new ToggleButton class. // Calling it creates a ToggleButton object and outputs the required // <A> and <IMG> tags into the specified document at the current location. // Therefore, don't call it for the current document from an event handler. // Arguments: // document: the Document object the buttons will be created in. // checked: a Boolean that says whether the button is initially checked. // label: an optional string that specifies text to appear after the button. // onclick: an optional function to be called when the toggle button is // clicked. It will be passed a Boolean indicating the new // state of the button. You can also pass a string, which will // be converted to a function which is passed a Boolean argument // named "state". function ToggleButton(document, checked, label, onclick) { // first time called, document will be false. Ignore this call. if (document ==index.html null) return; // The first time we are called (and only the first time) we have // to do some special stuff. First, now that the prototype object // is created, we can set up our methods. // Second, we've got to load the images that we'll be using. // Doing this will get the images in the cache for when we need them. if (!ToggleButton.prototype.over) { // Initialize the prototype object to create our methods. ToggleButton.prototype.over =index.html _ToggleButton_over; ToggleButton.prototype.out = _ToggleButton_out; ToggleButton.prototype.click = _ToggleButton_click; // Now create an array of image objects, and assign URLs to them. // The URLs of the images are configurable, and are stored in an // array property of this constructor function itself. They will be // initialized below. Because of a bug in Navigator, we've got // to maintain references to these images, so we store the array // in a property of the constructor rather than using a local variable. ToggleButton.images =index.html new Array(4); for(var i = 0; i < 4; i++) { ToggleButton.images[i] = new Image(ToggleButton.width, ToggleButton.height); ToggleButton.images[i].src = ToggleButton.imagenames[i]; } } // Save some of the arguments we were passed. this.document =index.html document; this.checked = checked; // Remember that the mouse is not currently on top of us. this.highlighted =index.html false; // Save the onclick argument to be called when the button is clicked. // If it is not already a function, attempt to convert it // to a function that is passed a single argument, named state. this.onclick =index.html onclick; if (typeof this.onclick == "string") this.onclick = new Function("state", this.onclick); // Figure out what entry in the document.images[] array the images // for this checkbox will be stored at. var index =index.html document.images.length; // Now output the HTML code for this checkbox. Use <A> and <IMG> tags. // The event handlers we output here are confusing, but crucial to the // operation of this class. The "_tb" property is defined below, as // are the over(), out(), and click() methods. document.write(' <A HREF ="index.html" ' + 'onMouseOver="document.images[' + index + ']._tb.over();return true;" '+ 'onMouseOut="document.images[' + index + ']._tb.out()" '+ 'onClick="document.images[' + index + ']._tb.click(); return false;">'); document.write('<IMG SRC="' + ToggleButton.imagenames[this.checked+0] +'"'+ ' WIDTH=' + ToggleButton.width + ' HEIGHT=' + ToggleButton.height + ' BORDER=0 HSPACE=0 VSPACE=0 ALIGN="absmiddle">'); if (label) document.write(label); document.write('</A>'); // Now that we've output the <IMG> tag, save a reference to the // Image object that it created in the ToggleButton object. this.image =index.html document.images[index]; // And also make a link in the other direction: from the Image object // to this ToggleButton object. Do this by defining a "_tb" property // in the Image object. this.image._tb =index.html this; } // This becomes the over() method. function _ToggleButton_over() { // Change the image, and remember that we're highlighted. this.image.src =index.html ToggleButton.imagenames[this.checked + 2]; this.highlighted = true; } // This becomes the out() method. function _ToggleButton_out() { // Change the image, and remember that we're not highlighted. this.image.src =index.html ToggleButton.imagenames[this.checked + 0]; this.highlighted = false; } // This becomes the click() method. function _ToggleButton_click() { // Toggle the state of the button, change the image, and call the // onclick method, if it was specified for this ToggleButton. this.checked =index.html !this.checked; this.image.src = ToggleButton.imagenames[this.checked+this.highlighted*2]; if (this.onclick) this.onclick(this.checked); } // Initialize static class properties that describe the checkbox images. These // are just defaults. Programs can override them by assigning new values. // But the should only be overridden *before* any ToggleButtons are created. ToggleButton.imagenames =index.html new Array(4); // create an array ToggleButton.imagenames[0] =index.html "togglebutton0.gif"; // the unchecked box ToggleButton.imagenames[1] =index.html "togglebutton1.gif"; // the box with a check mark ToggleButton.imagenames[2] =index.html "togglebutton2.gif"; // unchecked but highlighted ToggleButton.imagenames[3] =index.html "togglebutton3.gif"; // checked and highlighted ToggleButton.width =index.html ToggleButton.height = 25; // size of all images </SCRIPT> <!-- Here's how we might use the ToggleButton class. --> Optional extras:<BR> <SCRIPT LANGUAGE="JavaScript1.1"> // Create the buttons var tb1 =index.html new ToggleButton(document, true, "28.8K Modem<BR>"); var tb2 = new ToggleButton(document, false, "Laser Printer<BR>"); var tb3 = new ToggleButton(document, false, "Tape Backup Unit<BR>"); </SCRIPT> <!-- Here's how we can use the ToggleButton objects from event handlers. --> <FORM> <INPUT TYPE="button" VALUE="Report Button States" onClick="alert(tb1.checked + '\n' + tb2.checked + '\n' + tb3.checked)"> <INPUT TYPE="button" VALUE="Reset Buttons" onClick="if (tb1.checked) tb1.click(); if (tb2.checked) tb2.click(); if (tb3.checked) tb3.click();"> </FORM>
file: /Techref/language/java/SCRIPT/definitive/ch16_05.htm, 13KB, , updated: 2019/10/14 15:00, local time: 2024/11/26 06:59,
3.15.214.185:LOG IN
|
©2024 These pages are served without commercial sponsorship. (No popup ads, etc...).Bandwidth abuse increases hosting cost forcing sponsorship or shutdown. This server aggressively defends against automated copying for any reason including offline viewing, duplication, etc... Please respect this requirement and DO NOT RIP THIS SITE. Questions? <A HREF="http://techref.massmind.org/techref/language/java/SCRIPT/definitive/ch16_05.htm"> [Chapter 16] 16.5 Image Replacement Example</A> |
Did you find what you needed? |
Welcome to massmind.org! |
Welcome to techref.massmind.org! |
.