Behavior Trees are related to Finite State Machines and to Binary Trees. They provide a simple, human readable means of programming complex behaviors. They are commonly used in video games to animate non-player characters, but are also used in robotics and AI.
See also:
file: /Techref/method/ai/behavior-trees.htm, 1KB, , updated: 2024/11/15 16:21, local time: 2024/12/3 09:59,
owner: JMN-EFP-786,
3.145.156.119:LOG IN
|
©2024 These pages are served without commercial sponsorship. (No popup ads, etc...).Bandwidth abuse increases hosting cost forcing sponsorship or shutdown. This server aggressively defends against automated copying for any reason including offline viewing, duplication, etc... Please respect this requirement and DO NOT RIP THIS SITE. Questions? <A HREF="http://techref.massmind.org/Techref/method/ai/behavior-trees.htm"> Behavior Trees</A> |
Did you find what you needed? |
Welcome to massmind.org! |
Welcome to techref.massmind.org! |
.